
Hey there! I'm a multidisciplinary creative working across product, brand and advertising.
I'm from Queens, NY and studied Graphic Design & Advertising at the School of Visual Arts. After graduating, I've been fortunate to work with ad agencies, Fortune 500 businesses, startups, a video game studio and a variety of freelance clients to help solve creative problems and to deliver polished work for large audiences.
Most recently, I served as a Senior UI Visual Designer at Bungie, working on one of my favorite video game franchises of all time: Destiny 2. I helped develop new UI screens from scratch, maintained legacy screen content, rebuilt legacy components for our Figma design system, helped maintain the discipline's high craft bar, and always advocated for a quality experience for our players.
I'm based in San Francisco, CA and currently available for full time or freelance work.
Experience
- Sr. UI Visual Designer, Bungie2022–2026
- Freelance Art Director / Designer, GALE2022-2022
- Sr. Designer, Side Inc.2019–2022
- Art Director / Designer, mcgarrybowen2016–2018
- Art Director, FCB Global2014–2016
- Jr. Art Director, Merkley + Partners2013–2014
- Design Intern, Madison Square Garden2010–2011
Education
BFA, Graphic Design & Advertising — School of Visual Arts, New York (2008–2012)
Selected clients
Bungie, GALE, Octane, Spacebaby, Side, United Airlines, DAZN, Hewlett-Packard, Brand USA, Mercedes-Benz, Nutella, Tic Tac, Nivea, Busch Gardens, Jamaica Tourism Board, Canada Dry, Amtrak, Nestlé, All Laundry